CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomBusEffectDistortionSettings Struct Reference

#include <AtomBusEffectDistortion.h>

Public Member Functions

 FAtomBusEffectDistortionSettings ()

Public Attributes

bool bBypass
float Drive
float DryMix
float Gain
float WetMix

Constructor & Destructor Documentation

◆ FAtomBusEffectDistortionSettings()

FAtomBusEffectDistortionSettings::FAtomBusEffectDistortionSettings ( )

Member Data Documentation

◆ bBypass

bool FAtomBusEffectDistortionSettings::bBypass

If true, input audio is directly routed to output audio with applying any effect.

◆ Drive

float FAtomBusEffectDistortionSettings::Drive

Specifies the strength of distortion (drive) in decibels (dB).

◆ DryMix

float FAtomBusEffectDistortionSettings::DryMix

Specifies the mixing ratio of the dry (original sound) component of the distortion.

◆ Gain

float FAtomBusEffectDistortionSettings::Gain

Specify the final output level of the distortion in decibels (dB).

◆ WetMix

float FAtomBusEffectDistortionSettings::WetMix

Specifies the mixing ratio of the wet (distortion) component of the distortion.


The documentation for this struct was generated from the following files: