CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomBusEffectEchoSettings Struct Reference

#include <AtomBusEffectEcho.h>

Public Member Functions

 FAtomBusEffectEchoSettings ()

Public Attributes

bool bBypass
float DelayTime
float Feedback
float MaximumDelayTime

Constructor & Destructor Documentation

◆ FAtomBusEffectEchoSettings()

FAtomBusEffectEchoSettings::FAtomBusEffectEchoSettings ( )

Member Data Documentation

◆ bBypass

bool FAtomBusEffectEchoSettings::bBypass

If true, input audio is directly routed to output audio with applying any effect.

◆ DelayTime

float FAtomBusEffectEchoSettings::DelayTime

Specifies the delay time of the echo in milliseconds.

◆ Feedback

float FAtomBusEffectEchoSettings::Feedback

Specifies the feedback gain of the echo. Please note that the echo sound due to large feedback gain will not stop even if you stop playback.

◆ MaximumDelayTime

float FAtomBusEffectEchoSettings::MaximumDelayTime

The documentation for this struct was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Effects/AtomBusEffectEcho.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Effects/AtomBusEffectEcho.cpp