CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
FAtomBusEffectReverbSettings Struct Reference

#include <AtomBusEffectReverb.h>

Public Member Functions

 FAtomBusEffectReverbSettings ()

Public Attributes

bool bBypass
float HighCutoff
float LowCutoff
float MaximumPreDelayTime
float MaximumRoomSize
float PreDelayTime
float ReverbTime
float RoomSize

Constructor & Destructor Documentation

◆ FAtomBusEffectReverbSettings()

FAtomBusEffectReverbSettings::FAtomBusEffectReverbSettings ( )

Member Data Documentation

◆ bBypass

bool FAtomBusEffectReverbSettings::bBypass

If true, input audio is directly routed to output audio with applying any effect.

◆ HighCutoff

float FAtomBusEffectReverbSettings::HighCutoff

Specifies the high cutoff frequency of the reverb output in hertz.

◆ LowCutoff

float FAtomBusEffectReverbSettings::LowCutoff

Specifies the low cutoff frequency of the reverb output in hertz.

◆ MaximumPreDelayTime

float FAtomBusEffectReverbSettings::MaximumPreDelayTime

◆ MaximumRoomSize

float FAtomBusEffectReverbSettings::MaximumRoomSize

◆ PreDelayTime

float FAtomBusEffectReverbSettings::PreDelayTime

Specifies the reverb pre-delay time in milliseconds.

◆ ReverbTime

float FAtomBusEffectReverbSettings::ReverbTime

Specifies the reverb time in milliseconds.

◆ RoomSize

float FAtomBusEffectReverbSettings::RoomSize

Specifies the room size of the reverb in meters.


The documentation for this struct was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Effects/AtomBusEffectReverb.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Effects/AtomBusEffectReverb.cpp