CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomControlModulationInput Struct Reference

#include <AtomModulationPatch.h>

Public Member Functions

CRI_API FAtomControlModulationInput ()
CRI_API const UAtomModulationControlBus * GetBus () const
CRI_API const UAtomModulationControlBus & GetBusChecked () const

Public Attributes

uint8 bSampleAndHold: 1
TObjectPtr< UAtomModulationControlBus > Bus = nullptr
FAtomModulationTransform Transform

Constructor & Destructor Documentation

◆ FAtomControlModulationInput()

FAtomControlModulationInput::FAtomControlModulationInput ( )

Member Function Documentation

◆ GetBus()

const UAtomModulationControlBus * FAtomControlModulationInput::GetBus ( ) const

◆ GetBusChecked()

const UAtomModulationControlBus & FAtomControlModulationInput::GetBusChecked ( ) const

Member Data Documentation

◆ bSampleAndHold

uint8 FAtomControlModulationInput::bSampleAndHold

Get the modulated input value on parent patch initialization and hold that value for its lifetime

◆ Bus

TObjectPtr<UAtomModulationControlBus> FAtomControlModulationInput::Bus = nullptr

The input bus

◆ Transform

FAtomModulationTransform FAtomControlModulationInput::Transform

Transform to apply to the input prior to mix phase


The documentation for this struct was generated from the following files:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Modulation/AtomModulationPatch.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Modulation/AtomModulationPatch.cpp