CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomEnvelopeFollowerGeneratorParams Struct Reference

#include <AtomModulationEnvelopeFollower.h>

Public Attributes

float AttackTime = 0.010f
TObjectPtr< UAtomAudioBus > AudioBus = nullptr
bool bBypass = false
bool bInvert = false
float Gain = 1.0f
float ReleaseTime = 0.100f

Member Data Documentation

◆ AttackTime

float FAtomEnvelopeFollowerGeneratorParams::AttackTime = 0.010f

Attack time of envelope response (in sec)

◆ AudioBus

TObjectPtr<UAtomAudioBus> FAtomEnvelopeFollowerGeneratorParams::AudioBus = nullptr

AudioBus to follow amplitude of and generate modulation control signal from.

◆ bBypass

bool FAtomEnvelopeFollowerGeneratorParams::bBypass = false

If true, bypasses generator from being modulated by parameters, patches, or mixed (remains active and computed).

◆ bInvert

bool FAtomEnvelopeFollowerGeneratorParams::bInvert = false

If true, inverts output

◆ Gain

float FAtomEnvelopeFollowerGeneratorParams::Gain = 1.0f

Gain to apply to amplitude signal.

◆ ReleaseTime

float FAtomEnvelopeFollowerGeneratorParams::ReleaseTime = 0.100f

Release time of envelope response (in sec)


The documentation for this struct was generated from the following file: