CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomGameplayActiveSoundInfo Struct Reference

#include <AtomGameplayVolumeSubsystem.h>

Public Member Functions

void Update (double ListenerInteriorStartTime)

Public Attributes

float CurrentInteriorLPF = ATOM_MAX_FILTER_FREQUENCY
float CurrentInteriorVolume = 1.f
TArray< TSharedPtr< FAtomProxyVolumeMutator > > CurrentMutators
FAtomInterpolatedInteriorSettings InteriorSettings
double LastUpdateTime = 0.0
float SourceInteriorLPF = ATOM_MAX_FILTER_FREQUENCY
float SourceInteriorVolume = 1.f

Detailed Description

FAtomGameplayActiveSoundInfo - Helper struct for caching active sound data

Member Function Documentation

◆ Update()

void FAtomGameplayActiveSoundInfo::Update ( double ListenerInteriorStartTime)

Member Data Documentation

◆ CurrentInteriorLPF

float FAtomGameplayActiveSoundInfo::CurrentInteriorLPF = ATOM_MAX_FILTER_FREQUENCY

◆ CurrentInteriorVolume

float FAtomGameplayActiveSoundInfo::CurrentInteriorVolume = 1.f

◆ CurrentMutators

TArray<TSharedPtr<FAtomProxyVolumeMutator> > FAtomGameplayActiveSoundInfo::CurrentMutators

◆ InteriorSettings

FAtomInterpolatedInteriorSettings FAtomGameplayActiveSoundInfo::InteriorSettings

◆ LastUpdateTime

double FAtomGameplayActiveSoundInfo::LastUpdateTime = 0.0

◆ SourceInteriorLPF

float FAtomGameplayActiveSoundInfo::SourceInteriorLPF = ATOM_MAX_FILTER_FREQUENCY

◆ SourceInteriorVolume

float FAtomGameplayActiveSoundInfo::SourceInteriorVolume = 1.f

The documentation for this struct was generated from the following files: