CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomGameplayProxyUpdateResult Struct Reference

#include <AtomGameplayVolumeSubsystem.h>

Public Attributes

bool bForceUpdate = false
TSet< uint32 > EnteredProxies
TSet< uint32 > ExitedProxies

Detailed Description

FAudioGameplayProxyUpdateResult - Helper struct for updating game thread proxies

Member Data Documentation

◆ bForceUpdate

bool FAtomGameplayProxyUpdateResult::bForceUpdate = false

◆ EnteredProxies

TSet<uint32> FAtomGameplayProxyUpdateResult::EnteredProxies

◆ ExitedProxies

TSet<uint32> FAtomGameplayProxyUpdateResult::ExitedProxies

The documentation for this struct was generated from the following file: