CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomProxyMutatorPriorities Struct Reference

#include <AtomGameplayVolumeMutator.h>

Public Types

using PayloadFlags = AtomGameplay::EComponentPayload

Public Attributes

bool bFilterPayload = true
PayloadFlags PayloadType = PayloadFlags::AGCP_None
TMap< FName, int32 > PriorityMap

Detailed Description

FAtomProxyMutatorPriorities - Used for finding the highest priority mutators on a proxy

Member Typedef Documentation

◆ PayloadFlags

Member Data Documentation

◆ bFilterPayload

bool FAtomProxyMutatorPriorities::bFilterPayload = true

◆ PayloadType

PayloadFlags FAtomProxyMutatorPriorities::PayloadType = PayloadFlags::AGCP_None

◆ PriorityMap

TMap<FName, int32> FAtomProxyMutatorPriorities::PriorityMap

The documentation for this struct was generated from the following file: