CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomProxyMutatorSearchObject Struct Reference

#include <AtomGameplayVolumeSubsystem.h>

Public Types

using PayloadFlags = AtomGameplay::EComponentPayload

Public Member Functions

void SearchVolumes (const TArray< UAtomGameplayVolumeProxy * > &ProxyVolumes, FAtomProxyMutatorSearchResult &OutResult)

Public Attributes

FAtomRuntimeHandle AtomRuntimeHandle
bool bCollectMutators = true
bool bFilterPayload = true
bool bGetDefaultAtomSettings = true
FVector Location = FVector::ZeroVector
PayloadFlags PayloadType = PayloadFlags::AGCP_None
uint32 WorldID = INDEX_NONE

Detailed Description

FAtomProxyMutatorSearchObject - Used for searching through proxy volumes to find relevant proxy mutators

Member Typedef Documentation

◆ PayloadFlags

Member Function Documentation

◆ SearchVolumes()

void FAtomProxyMutatorSearchObject::SearchVolumes ( const TArray< UAtomGameplayVolumeProxy * > & ProxyVolumes,
FAtomProxyMutatorSearchResult & OutResult )

Member Data Documentation

◆ AtomRuntimeHandle

FAtomRuntimeHandle FAtomProxyMutatorSearchObject::AtomRuntimeHandle

◆ bCollectMutators

bool FAtomProxyMutatorSearchObject::bCollectMutators = true

◆ bFilterPayload

bool FAtomProxyMutatorSearchObject::bFilterPayload = true

◆ bGetDefaultAtomSettings

bool FAtomProxyMutatorSearchObject::bGetDefaultAtomSettings = true

◆ Location

FVector FAtomProxyMutatorSearchObject::Location = FVector::ZeroVector

◆ PayloadType

PayloadFlags FAtomProxyMutatorSearchObject::PayloadType = PayloadFlags::AGCP_None

◆ WorldID

uint32 FAtomProxyMutatorSearchObject::WorldID = INDEX_NONE

The documentation for this struct was generated from the following files: