CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomSoundPlayback Struct Reference

#include <Atom.h>

Public Attributes

uint32 InstanceID = INDEX_NONE
UPTRINT PlaybackInstanceHash = INDEX_NONE
int32 SoundID = INDEX_NONE
FName SoundName
int32 StartBlockIndex = INDEX_NONE
int32 StartTrackIndex = INDEX_NONE
EAtomSoundPlaybackType Type = EAtomSoundPlaybackType::Unknown

Member Data Documentation

◆ InstanceID

uint32 FAtomSoundPlayback::InstanceID = INDEX_NONE

◆ PlaybackInstanceHash

UPTRINT FAtomSoundPlayback::PlaybackInstanceHash = INDEX_NONE

◆ SoundID

int32 FAtomSoundPlayback::SoundID = INDEX_NONE

The Atom ID of the sound being played by the playback.

◆ SoundName

FName FAtomSoundPlayback::SoundName

The name of the sound being played by the playback.

◆ StartBlockIndex

int32 FAtomSoundPlayback::StartBlockIndex = INDEX_NONE

The blcokindex used at stratup.

◆ StartTrackIndex

int32 FAtomSoundPlayback::StartTrackIndex = INDEX_NONE

The track ondex at startup.

◆ Type

The Type of playback being played.


The documentation for this struct was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Atom.h