CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomTapDelay Struct Reference

#include <AtomBusEffectMultiTapDelay.h>

Public Attributes

float Azimuth = 0.0f
float DelayTime = 1.0f
float Elevation = 0.0f
float Feedback = 0.0f
float Level = 0.0f

Member Data Documentation

◆ Azimuth

float FAtomTapDelay::Azimuth = 0.0f

Specifies the horizontal 3d panning angle of this tap delay.

◆ DelayTime

float FAtomTapDelay::DelayTime = 1.0f

Specifies the tap delay time in milliseconds.

◆ Elevation

float FAtomTapDelay::Elevation = 0.0f

Specifies the vertical 3d panning angle of this tap delay.

◆ Feedback

float FAtomTapDelay::Feedback = 0.0f

Specifies the tap delay ouput feedback level.

◆ Level

float FAtomTapDelay::Level = 0.0f

Specifies the level of this tap delay.


The documentation for this struct was generated from the following file: