CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomVolumeAisacControlSettings Struct Reference

#include <AtomAisacVolumeComponent.h>

Public Attributes

TArray< FAtomVolumeAisacControlSetting > AisacControls
float FadeTime = 0.0f
EAtomVolumeLocationState ListenerLocationState = EAtomVolumeLocationState::InsideTheVolume

Detailed Description

Struct to determine dynamic Aisac Control data for use with Atom gameplay volumes.

Member Data Documentation

◆ AisacControls

TArray<FAtomVolumeAisacControlSetting> FAtomVolumeAisacControlSettings::AisacControls

AISAC control array for sounds that are in the AtomListenerLocationState at the same time as the listener.

◆ FadeTime

float FAtomVolumeAisacControlSettings::FadeTime = 0.0f

Time to fade from the current AISAC controls setting into this setting, in seconds.

◆ ListenerLocationState

EAtomVolumeLocationState FAtomVolumeAisacControlSettings::ListenerLocationState = EAtomVolumeLocationState::InsideTheVolume

The state the listener needs to be in, relative to the Atom volume, for this Aisac control list to be used for a given sound.


The documentation for this struct was generated from the following file: