CriWare Unreal Engine
Plug-ins for CriWare solutions.
Loading...
Searching...
No Matches
FDefaultAtomAudioBusSettings Struct Reference

#include <CriWareCoreSettings.h>

Public Attributes

FSoftObjectPath AudioBus

Member Data Documentation

◆ AudioBus

FSoftObjectPath FDefaultAtomAudioBusSettings::AudioBus

The audio bus to start up by default on init.


The documentation for this struct was generated from the following file: