CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FLipsBlendAmounts_Japanese Struct Reference

#include <Lips.h>

Public Member Functions

void Reset ()

Public Attributes

float A = 0.0f
float E = 0.0f
float I = 0.0f
float O = 0.0f
float U = 0.0f

Member Function Documentation

◆ Reset()

void FLipsBlendAmounts_Japanese::Reset ( )
inline

Member Data Documentation

◆ A

float FLipsBlendAmounts_Japanese::A = 0.0f

◆ E

float FLipsBlendAmounts_Japanese::E = 0.0f

◆ I

float FLipsBlendAmounts_Japanese::I = 0.0f

◆ O

float FLipsBlendAmounts_Japanese::O = 0.0f

◆ U

float FLipsBlendAmounts_Japanese::U = 0.0f

The documentation for this struct was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWareLips/Source/CriWareLips/Public/Lips.h