CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FLipsSourceSettings Struct Reference

#include <LipsAtomRuntimeSourceSettings.h>

Public Attributes

bool bAssignMorphTargets = false
float BlendScale = 1.0f
FName MorphTargetNameForA
FName MorphTargetNameForE
FName MorphTargetNameForI
FName MorphTargetNameForLipHeight
FName MorphTargetNameForLipWidth
FName MorphTargetNameForO
FName MorphTargetNameForTonguePosition
FName MorphTargetNameForU
ELipsMouthBehaviorPreset MouthBehaviorPreset = ELipsMouthBehaviorPreset::Default
float SlientVolumeThreshold = -60.0
TObjectPtr< AActor > TargetActor = nullptr

Detailed Description

Structure that contains the various per-source settings that can be tweaked in the Lips Source plugin

Member Data Documentation

◆ bAssignMorphTargets

bool FLipsSourceSettings::bAssignMorphTargets = false

◆ BlendScale

float FLipsSourceSettings::BlendScale = 1.0f

◆ MorphTargetNameForA

FName FLipsSourceSettings::MorphTargetNameForA

◆ MorphTargetNameForE

FName FLipsSourceSettings::MorphTargetNameForE

◆ MorphTargetNameForI

FName FLipsSourceSettings::MorphTargetNameForI

◆ MorphTargetNameForLipHeight

FName FLipsSourceSettings::MorphTargetNameForLipHeight

◆ MorphTargetNameForLipWidth

FName FLipsSourceSettings::MorphTargetNameForLipWidth

◆ MorphTargetNameForO

FName FLipsSourceSettings::MorphTargetNameForO

◆ MorphTargetNameForTonguePosition

FName FLipsSourceSettings::MorphTargetNameForTonguePosition

◆ MorphTargetNameForU

FName FLipsSourceSettings::MorphTargetNameForU

◆ MouthBehaviorPreset

ELipsMouthBehaviorPreset FLipsSourceSettings::MouthBehaviorPreset = ELipsMouthBehaviorPreset::Default

◆ SlientVolumeThreshold

float FLipsSourceSettings::SlientVolumeThreshold = -60.0

◆ TargetActor

TObjectPtr<AActor> FLipsSourceSettings::TargetActor = nullptr

Actor to use for applying SkeletalMesh deformers. If not set, the Lips AtomComponent will search for first SkeletalMeshComponent in owning Actor.


The documentation for this struct was generated from the following file: