CriWare Unreal Engine
Plug-ins for CriWare solutions.
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IAtomSoundClient Struct Referenceabstract

#include <AtomSoundBase.h>

Public Member Functions

 IAtomSoundClient ()
virtual ~IAtomSoundClient ()
virtual bool OnBeginDestroy (class UAtomSoundBase *Wave)=0
virtual void OnFinishDestroy (class UAtomSoundBase *Wave)=0
virtual bool OnIsReadyForFinishDestroy (class UAtomSoundBase *Wave) const =0

Constructor & Destructor Documentation

◆ IAtomSoundClient()

IAtomSoundClient::IAtomSoundClient ( )
inline

◆ ~IAtomSoundClient()

virtual IAtomSoundClient::~IAtomSoundClient ( )
inlinevirtual

Member Function Documentation

◆ OnBeginDestroy()

virtual bool IAtomSoundClient::OnBeginDestroy ( class UAtomSoundBase * Wave)
pure virtual

◆ OnFinishDestroy()

virtual void IAtomSoundClient::OnFinishDestroy ( class UAtomSoundBase * Wave)
pure virtual

◆ OnIsReadyForFinishDestroy()

virtual bool IAtomSoundClient::OnIsReadyForFinishDestroy ( class UAtomSoundBase * Wave) const
pure virtual

The documentation for this struct was generated from the following file:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomSoundBase.h