CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AtomDebug.h 文件参考
#include "CoreMinimal.h"
#include "Engine/EngineTypes.h"
#include "EngineDefines.h"
#include "CriWareDefines.h"
#include "Atom.h"

函数

void DrawDebugBoxRoundedCone (const UWorld *InWorld, FVector const &Origin, FQuat const &Rotation, float Width, float Height, float Length, float ConeAngle, int32 NumSides, FColor const &DrawColor, bool bPersistentLines=false, float LifeTime=-1.f, uint8 DepthPriority=0, float Thickness=0.f)
void DrawDebugConeArc (const UWorld *InWorld, TArray< FVector > &Verts, FVector const &Origin, FQuat const &Rotation, float Length, float ConeAngle, float ArcAngle, int32 NumSides, FColor const &DrawColor, bool bPersistentLines=false, float LifeTime=-1.f, uint8 DepthPriority=0, float Thickness=0.f)
void DrawDebugRoundedBox (const UWorld *InWorld, FVector const &Center, FVector const &Extent, const FQuat &Rotation, float Radius, int32 Segments, FColor const &Color, bool bPersistentLines=false, float LifeTime=-1.f, uint8 DepthPriority=0, float Thickness=0.f)

函数说明

◆ DrawDebugBoxRoundedCone()

void DrawDebugBoxRoundedCone ( const UWorld * InWorld,
FVector const & Origin,
FQuat const & Rotation,
float Width,
float Height,
float Length,
float ConeAngle,
int32 NumSides,
FColor const & DrawColor,
bool bPersistentLines = false,
float LifeTime = -1.f,
uint8 DepthPriority = 0,
float Thickness = 0.f )
inline

◆ DrawDebugConeArc()

void DrawDebugConeArc ( const UWorld * InWorld,
TArray< FVector > & Verts,
FVector const & Origin,
FQuat const & Rotation,
float Length,
float ConeAngle,
float ArcAngle,
int32 NumSides,
FColor const & DrawColor,
bool bPersistentLines = false,
float LifeTime = -1.f,
uint8 DepthPriority = 0,
float Thickness = 0.f )
inline

◆ DrawDebugRoundedBox()

void DrawDebugRoundedBox ( const UWorld * InWorld,
FVector const & Center,
FVector const & Extent,
const FQuat & Rotation,
float Radius,
int32 Segments,
FColor const & Color,
bool bPersistentLines = false,
float LifeTime = -1.f,
uint8 DepthPriority = 0,
float Thickness = 0.f )
inline