CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AAtomAmbientSound类 参考

#include <AtomAmbientSound.h>

类 AAtomAmbientSound 继承关系图:

Public 成员函数

 AAtomAmbientSound (const FObjectInitializer &ObjectInitializer)
class UAtomComponent * GetAtomComponent () const
FString GetInternalSoundCueName ()
virtual void PostRegisterAllComponents () override

Private 属性

TObjectPtr< class UAtomComponent > AtomComponent

详细描述

A sound actor that can be placed in a level

构造及析构函数说明

◆ AAtomAmbientSound()

AAtomAmbientSound::AAtomAmbientSound ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ GetAtomComponent()

class UAtomComponent * AAtomAmbientSound::GetAtomComponent ( ) const
inline

Returns AudioComponent subobject

◆ GetInternalSoundCueName()

FString AAtomAmbientSound::GetInternalSoundCueName ( )

◆ PostRegisterAllComponents()

void AAtomAmbientSound::PostRegisterAllComponents ( )
overridevirtual

类成员变量说明

◆ AtomComponent

TObjectPtr<class UAtomComponent> AAtomAmbientSound::AtomComponent
private

Audio component that handles sound playing


该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomAmbientSound.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomAmbientSound.cpp