CriWare Unreal Engine
Plug-ins for CriWare solutions.
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AAtomGameplayWorldSettings类 参考

#include <AtomGameplayWorldSettings.h>

类 AAtomGameplayWorldSettings 继承关系图:

Public 成员函数

 AAtomGameplayWorldSettings (const FObjectInitializer &ObjectInitializer)
virtual void PostRegisterAllComponents () override

Public 属性

FAtomInteriorSettings DefaultAtomAmbientZoneSettings

构造及析构函数说明

◆ AAtomGameplayWorldSettings()

AAtomGameplayWorldSettings::AAtomGameplayWorldSettings ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ PostRegisterAllComponents()

void AAtomGameplayWorldSettings::PostRegisterAllComponents ( )
overridevirtual

Default DSP bus settings.

类成员变量说明

◆ DefaultAtomAmbientZoneSettings

FAtomInteriorSettings AAtomGameplayWorldSettings::DefaultAtomAmbientZoneSettings

Default interior settings applied to sounds that have "apply ambient volumes" set to true on their AtomSoundCategory.


该类的文档由以下文件生成: