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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomAudioLinkSourcePushed.h>
Public 成员函数 | |
| FAtomAudioLinkSourcePushed (const IAudioLinkFactory::FAudioLinkSourcePushedCreateArgs &InArgs, IAudioLinkFactory *InFactory) | |
| ~FAtomAudioLinkSourcePushed () | |
| virtual void | OnNewBuffer (const FOnNewBufferParams &) override |
| virtual void | OnSourceDone (const int32 SourceId) override |
| virtual void | OnSourceReleased (const int32 SourceId) override |
| virtual void | OnUpdateWorldState (const FOnUpdateWorldStateParams &) override |
Private 属性 | |
| FAtomAudioLinkInputClientPtr | ConsumerSP |
| IAudioLinkFactory::FAudioLinkSourcePushedCreateArgs | CreateArgs |
| int32 | NumFramesReceivedSoFar = INDEX_NONE |
| FSharedBufferedOutputPtr | ProducerSP |
| int32 | SourceId = INDEX_NONE |
| FAtomAudioLinkSourcePushed::FAtomAudioLinkSourcePushed | ( | const IAudioLinkFactory::FAudioLinkSourcePushedCreateArgs & | InArgs, |
| IAudioLinkFactory * | InFactory ) |
| FAtomAudioLinkSourcePushed::~FAtomAudioLinkSourcePushed | ( | ) |
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