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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomComponentVisualizer.h>
Private 成员函数 | |
| virtual bool | IsVisualizerEnabled (const FEngineShowFlags &ShowFlags) const override |
额外继承的成员函数 | |
| Public 成员函数 继承自 TAtomAttenuatedComponentVisualizer< UAtomComponent > | |
| virtual void | DrawVisualization (const UActorComponent *Component, const FSceneView *View, FPrimitiveDrawInterface *PDI) override |
| Protected 成员函数 继承自 TAtomAttenuatedComponentVisualizer< UAtomComponent > | |
| void | DrawAttenuationVisualization (const FTransform &Transform, const TMultiMap< EAtomAttenuationShape, FAtomAttenuationSettings::AttenuationShapeDetails > &ShapeDetailsMap, const FSceneView *View, FPrimitiveDrawInterface *PDI) |
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inlineoverrideprivatevirtual |