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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundGenerator.h>
Public 成员函数 | |
| virtual int32 | OnGenerateAudio (float **OutAudio, int32 NumFrames, int32 NumChannels) override |
| Public 成员函数 继承自 IAtomSoundGenerator | |
| CRIWARECORE_API | IAtomSoundGenerator () |
| virtual CRIWARECORE_API | ~IAtomSoundGenerator () |
| virtual int32 | GetDesiredNumSamplesToRenderPerCallback () const |
| CRIWARECORE_API int32 | GetNextBuffer (float **OutAudio, int32 NumFrames, int32 NumChannels, bool bRequireNumberSamples=false) |
| virtual Atom::AtomTaskQueueId | GetSynchronizedRenderQueueID () const |
| virtual bool | IsFinished () const |
| virtual void | OnBeginGenerate () |
| virtual void | OnEndGenerate () |
额外继承的成员函数 | |
| Protected 成员函数 继承自 IAtomSoundGenerator | |
| CRIWARECORE_API void | SynthCommand (TUniqueFunction< void()> Command) |
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inlineoverridevirtual |
实现了 IAtomSoundGenerator.