|
CriWare Unreal Engine
Plug-ins for CriWare solutions.
|
#include <AtomWindowsEndpointSettings.h>
Public 属性 | |
| FName | AudioDeviceOverrides |
| bool | bOverrideAudioDevice = false |
| bool | bSendToVibrationOutput = false |
额外继承的成员函数 | |
| Public 成员函数 继承自 IAtomEndpointSettingsProxy | |
| virtual | ~IAtomEndpointSettingsProxy () |
| FName FAtomWindowsEndpointSettings::AudioDeviceOverrides |
| bool FAtomWindowsEndpointSettings::bOverrideAudioDevice = false |
| bool FAtomWindowsEndpointSettings::bSendToVibrationOutput = false |