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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <CriWareWindowsSettingsDetails.h>
Public 成员函数 | |
| virtual void | CustomizeDetails (IDetailLayoutBuilder &DetailLayout) override |
静态 Public 成员函数 | |
| static TSharedRef< IDetailCustomization > | MakeInstance () |
| 静态 Public 成员函数 继承自 FCriWareWindowsSettingsDetails | |
| static TSharedRef< IDetailCustomization > | MakeInstance () |
额外继承的成员函数 | |
| Protected 成员函数 继承自 FCriWareWindowsSettingsDetails | |
| FText | GetAudioDeviceDisplayName (const TSharedPtr< IPropertyHandle > &PropertyHandle, const TSharedPtr< IPropertyHandle > &NamePropertyHandle) |
| bool | IsValidAudioDeviceName (const FString &InDeviceName) const |
| TSharedRef< SWidget > | MakeAudioDeviceMenu (const TSharedPtr< IPropertyHandle > &PropertyHandle, const TSharedPtr< IPropertyHandle > &NamePropertyHandle) |
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overridevirtual |
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