#include <AtomSoundBaseRendererInterface.h>
◆ Open() [1/2]
| virtual FByteBulkData & IAtomSoundBaseRendererInterface::Open |
( |
UAtomSoundBase * | InAtomSound | ) |
|
|
pure virtual |
◆ Open() [2/2]
| virtual FByteBulkData & IAtomSoundBaseRendererInterface::Open |
( |
UAtomSoundBase * | InAtomSound, |
|
|
int | InNumFrames ) |
|
pure virtual |
Open the Atom sound to get a wave data snapshot for.
- 参数
-
| InAtomSound | Atom sound to play. |
| InNumFrames | The number of sound frame to snapshot. |
- 返回
- ByteBulkData that will hold the wave data.
在 UAtomSoundBaseRenderer 内被实现.
该类的文档由以下文件生成: