CriWare Unreal Engine
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IAtomSoundBaseRendererInterface类 参考abstract

#include <AtomSoundBaseRendererInterface.h>

类 IAtomSoundBaseRendererInterface 继承关系图:

Public 成员函数

virtual FByteBulkData & Open (UAtomSoundBase *InAtomSound)=0
virtual FByteBulkData & Open (UAtomSoundBase *InAtomSound, int InNumFrames)=0

成员函数说明

◆ Open() [1/2]

virtual FByteBulkData & IAtomSoundBaseRendererInterface::Open ( UAtomSoundBase * InAtomSound)
pure virtual

在 UAtomSoundBaseRenderer 内被实现.

◆ Open() [2/2]

virtual FByteBulkData & IAtomSoundBaseRendererInterface::Open ( UAtomSoundBase * InAtomSound,
int InNumFrames )
pure virtual

Open the Atom sound to get a wave data snapshot for.

参数
InAtomSoundAtom sound to play.
InNumFramesThe number of sound frame to snapshot.
返回
ByteBulkData that will hold the wave data.

在 UAtomSoundBaseRenderer 内被实现.


该类的文档由以下文件生成: