CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomBusEffect3BandEQPreset类 参考

#include <AtomBusEffect3BandEQ.h>

类 UAtomBusEffect3BandEQPreset 继承关系图:

Public 成员函数

 UAtomBusEffect3BandEQPreset (const FObjectInitializer &ObjectInitializer)
Public 成员函数 继承自 UAtomBusEffectMultiBandEQPreset
 UAtomBusEffectMultiBandEQPreset (const FObjectInitializer &ObjectInitializer)
virtual void PostInitProperties () override
void SetBandFilterType (int BandIndex, EAtomBandEQFilterType Type)
void SetBandFrequency (int BandIndex, float Frequency)
void SetBandGain (int BandIndex, float Level)
void SetBandQ (int BandIndex, float Factor)
void SetDefaultSettings (const FAtomBusEffectMultiBandEQSettings &InSettings)
void SetSettings (const FAtomBusEffectMultiBandEQSettings &InSettings)
Public 成员函数 继承自 UAtomBusEffectPreset
 UAtomBusEffectPreset (const FObjectInitializer &ObjectInitializer)
virtual void ApplyToDefautlsSettings ()
UAtomBus * GetBus () const
virtual FColor GetPresetColor () const override
virtual bool IsBypassed () const
virtual void PostLoad () override
virtual void SetBypass (bool bBypass)
Public 成员函数 继承自 UAtomEffectPreset
 UAtomEffectPreset (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomEffectPreset ()=default
virtual bool CanFilter () const
virtual UAtomEffectPreset * CreateNewPreset (UObject *InParent, FName Name, EObjectFlags Flags) const
virtual FText GetAssetActionName () const
FORCEINLINE FName GetEffectName () const
FORCEINLINE int32 GetNumParameters () const
FORCEINLINE FName GetPluginName () const
virtual UClass * GetSupportedClass () const
virtual bool HasAssetActions () const
virtual void Init ()

Protected 成员函数

virtual int GetEqualizerNumBands () override
Protected 成员函数 继承自 UAtomBusEffectMultiBandEQPreset
virtual float GetParameterValue (int ParameterIndex) const override
virtual void SetParameterValue (int ParameterIndex, float Value) override
Protected 成员函数 继承自 UAtomBusEffectPreset
void Update () const
void UpdateBypass () const
void UpdateParameter (int ParamIndex) const

额外继承的成员函数

静态 Public 成员函数 继承自 UAtomBusEffectPreset
static UAtomBusEffectPreset * CreateBusEffectPreset (UObject *InOuter, const FName &InBusEffectName)
static UAtomBusEffectPreset * CreateBusEffectPreset (UObject *InOuter, const UClass *InPresetClass, const FName &InName=NAME_None)
static const UClass * GetBusEffectPresetClassFromName (const FName &InBusEffectName)
static const FName GetBusEffectPresetNameFromClass (const UClass *InBusEffectClass)
static int32 GetBusEffectPresetNumParameters (const FName &InBusEffectName)
Public 属性 继承自 UAtomBusEffectMultiBandEQPreset
FAtomBusEffectMultiBandEQSettings DynamicSettings
FAtomBusEffectMultiBandEQSettings Settings
静态 Protected 成员函数 继承自 UAtomBusEffectPreset
static void RegisterBusEffectClass (FName BusEffectName, UClass *BusEffectClass, int32 BusEffectNumParameters)
Protected 属性 继承自 UAtomBusEffectPreset
bool bInitialized = false
Protected 属性 继承自 UAtomEffectPreset
FName EffectName
int32 NumParameters
FName PluginName
静态 Protected 属性 继承自 UAtomBusEffectPreset
static TMap< FName, TPair< const UClass *, int > > BusEffects

构造及析构函数说明

◆ UAtomBusEffect3BandEQPreset()

UAtomBusEffect3BandEQPreset::UAtomBusEffect3BandEQPreset ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ GetEqualizerNumBands()

virtual int UAtomBusEffect3BandEQPreset::GetEqualizerNumBands ( )
inlineoverrideprotectedvirtual

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/Effects/AtomBusEffect3BandEQ.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/Effects/AtomBusEffect3BandEQ.cpp