CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomConfigFactory类 参考

#include <AtomConfigFactory.h>

类 UAtomConfigFactory 继承关系图:

Public 成员函数

 UAtomConfigFactory (const FObjectInitializer &ObjectInitializer)
virtual bool CanReimport (UObject *Obj, TArray< FString > &OutFilenames) override
virtual UObject * FactoryCreateBinary (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, const TCHAR *Type, const uint8 *&Buffer, const uint8 *BufferEnd, FFeedbackContext *Warn, bool &bOutOperationCanceled) override
virtual EReimportResult::Type Reimport (UObject *Obj) override
virtual void SetReimportPaths (UObject *Obj, const TArray< FString > &NewReimportPaths) override

Protected 属性

TObjectPtr< UAtomConfig > ReimportConfig

构造及析构函数说明

◆ UAtomConfigFactory()

UAtomConfigFactory::UAtomConfigFactory ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ CanReimport()

bool UAtomConfigFactory::CanReimport ( UObject * Obj,
TArray< FString > & OutFilenames )
overridevirtual

◆ FactoryCreateBinary()

UObject * UAtomConfigFactory::FactoryCreateBinary ( UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
const TCHAR * Type,
const uint8 *& Buffer,
const uint8 * BufferEnd,
FFeedbackContext * Warn,
bool & bOutOperationCanceled )
overridevirtual

◆ Reimport()

EReimportResult::Type UAtomConfigFactory::Reimport ( UObject * Obj)
overridevirtual

◆ SetReimportPaths()

void UAtomConfigFactory::SetReimportPaths ( UObject * Obj,
const TArray< FString > & NewReimportPaths )
overridevirtual

类成员变量说明

◆ ReimportConfig

TObjectPtr<UAtomConfig> UAtomConfigFactory::ReimportConfig
protected

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Factories/AtomConfigFactory.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Factories/AtomConfigFactory.cpp