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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <SubObjectPicker.h>
Public 类型 | |
| enum | Target { GlobalAisacs , MixerSettings } |
Public 成员函数 | |
| virtual int | GetNumSubObjects () override |
| virtual UObject * | GetSubObject (int Index) override |
| void | Init (Target InTarget=Target::GlobalAisacs) |
| Public 成员函数 继承自 UParentObjectPropertyHolder_Base | |
| TSharedPtr< IPropertyHandle > | GetProperty () const |
Private 属性 | |
| TObjectPtr< UAtomConfig > | Config = nullptr |
| Target | Target = GlobalAisacs |
额外继承的成员函数 | |
| Protected 成员函数 继承自 UParentObjectPropertyHolder_Base | |
| TSharedPtr< IPropertyHandle > | MakeHandleFromProperty (FName PropertyName) |
| Protected 属性 继承自 UParentObjectPropertyHolder_Base | |
| TSharedPtr< IPropertyHandle > | PropertyHandle |
Class to hold a AtomConfig property and permit config subobject selection (patches, settings ...). (Internal Use only)
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inlineoverridevirtual |
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inlineoverridevirtual |
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inline |
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private |