CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomCueSheetFactory类 参考

#include <AtomCueSheetFactory.h>

类 UAtomCueSheetFactory 继承关系图:

Public 成员函数

 UAtomCueSheetFactory (const FObjectInitializer &ObjectInitializer)
virtual bool CanReimport (UObject *Obj, TArray< FString > &OutFilenames) override
virtual UObject * FactoryCreateBinary (UClass *Class, UObject *InParent, FName Name, EObjectFlags Flags, UObject *Context, const TCHAR *FileType, const uint8 *&Buffer, const uint8 *BufferEnd, FFeedbackContext *Warn, bool &bOutOperationCanceled) override
virtual EReimportResult::Type Reimport (UObject *Obj) override
Public 成员函数 继承自 UAtomSoundBankFactory
 UAtomSoundBankFactory (const FObjectInitializer &ObjectInitializer)
virtual void SetReimportPaths (UObject *Obj, const TArray< FString > &NewReimportPaths) override

额外继承的成员函数

Protected 成员函数 继承自 UAtomSoundBankFactory
bool CanReimportSoundBank (UAtomSoundBank *AtomSoundBank, TArray< FString > &OutFilenames)
Protected 属性 继承自 UAtomSoundBankFactory
TObjectPtr< UAtomSoundBank > ReimportSoundBank

构造及析构函数说明

◆ UAtomCueSheetFactory()

UAtomCueSheetFactory::UAtomCueSheetFactory ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ CanReimport()

bool UAtomCueSheetFactory::CanReimport ( UObject * Obj,
TArray< FString > & OutFilenames )
overridevirtual

◆ FactoryCreateBinary()

UObject * UAtomCueSheetFactory::FactoryCreateBinary ( UClass * Class,
UObject * InParent,
FName Name,
EObjectFlags Flags,
UObject * Context,
const TCHAR * FileType,
const uint8 *& Buffer,
const uint8 * BufferEnd,
FFeedbackContext * Warn,
bool & bOutOperationCanceled )
overridevirtual

◆ Reimport()

EReimportResult::Type UAtomCueSheetFactory::Reimport ( UObject * Obj)
overridevirtual

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Factories/AtomCueSheetFactory.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Private/Factories/AtomCueSheetFactory.cpp