CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomCueSheetPropertyHolder_Internal类 参考

#include <SubObjectPicker.h>

类 UAtomCueSheetPropertyHolder_Internal 继承关系图:

Public 成员函数

virtual int GetNumSubObjects () override
virtual UObject * GetSubObject (int Index) override
void Init ()
Public 成员函数 继承自 UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > GetProperty () const

Private 属性

TObjectPtr< UAtomCueSheet > CueSheet = nullptr

额外继承的成员函数

Protected 成员函数 继承自 UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > MakeHandleFromProperty (FName PropertyName)
Protected 属性 继承自 UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > PropertyHandle

详细描述

Class to hold a AtomSoundBase property and inner sound selection (Cue, Waves ...). (Internal Use only)

成员函数说明

◆ GetNumSubObjects()

virtual int UAtomCueSheetPropertyHolder_Internal::GetNumSubObjects ( )
inlineoverridevirtual

◆ GetSubObject()

virtual UObject * UAtomCueSheetPropertyHolder_Internal::GetSubObject ( int Index)
inlineoverridevirtual

◆ Init()

void UAtomCueSheetPropertyHolder_Internal::Init ( )
inline

类成员变量说明

◆ CueSheet

TObjectPtr<UAtomCueSheet> UAtomCueSheetPropertyHolder_Internal::CueSheet = nullptr
private

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Public/Customizations/SubObjectPicker.h