CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomGameplayComponent类 参考

#include <AtomGameplayComponent.h>

类 UAtomGameplayComponent 继承关系图:

Public 类型

using PayloadFlags = AtomGameplay::EComponentPayload

Public 成员函数

 UAtomGameplayComponent (const FObjectInitializer &ObjectInitializer)
virtual ~UAtomGameplayComponent ()=default
virtual void Activate (bool bReset=false) override
virtual void Deactivate () override
virtual void EndPlay (const EEndPlayReason::Type EndPlayReason) override
virtual bool HasPayloadType (PayloadFlags InType) const

Protected 成员函数

virtual void Disable ()
virtual void Enable ()

Protected 属性

PayloadFlags PayloadType = PayloadFlags::AGCP_None

成员类型定义说明

◆ PayloadFlags

构造及析构函数说明

◆ UAtomGameplayComponent()

UAtomGameplayComponent::UAtomGameplayComponent ( const FObjectInitializer & ObjectInitializer)

◆ ~UAtomGameplayComponent()

virtual UAtomGameplayComponent::~UAtomGameplayComponent ( )
virtualdefault

成员函数说明

◆ Activate()

void UAtomGameplayComponent::Activate ( bool bReset = false)
overridevirtual

◆ Deactivate()

void UAtomGameplayComponent::Deactivate ( )
overridevirtual

◆ Disable()

void UAtomGameplayComponent::Disable ( )
protectedvirtual

◆ Enable()

void UAtomGameplayComponent::Enable ( )
protectedvirtual

◆ EndPlay()

void UAtomGameplayComponent::EndPlay ( const EEndPlayReason::Type EndPlayReason)
overridevirtual

◆ HasPayloadType()

bool UAtomGameplayComponent::HasPayloadType ( PayloadFlags InType) const
virtual

类成员变量说明

◆ PayloadType

PayloadFlags UAtomGameplayComponent::PayloadType = PayloadFlags::AGCP_None
protected

该类的文档由以下文件生成: