CriWare Unreal Engine
Plug-ins for CriWare solutions.
载入中...
搜索中...
未找到
UAtomInitialActiveSoundParams类 参考

#include <AtomComponent.h>

类 UAtomInitialActiveSoundParams 继承关系图:

Public 成员函数

CRIWARECORE_API UAtomInitialActiveSoundParams (const FObjectInitializer &ObjectInitializer)
void Reset (int32 ReserveSize=0)

Public 属性

TArray< FAtomAisacParameter > AtomParams

详细描述

Convenience class to get Atom AISAC parameters set on an active sound's playback

构造及析构函数说明

◆ UAtomInitialActiveSoundParams()

UAtomInitialActiveSoundParams::UAtomInitialActiveSoundParams ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ Reset()

void UAtomInitialActiveSoundParams::Reset ( int32 ReserveSize = 0)
inline

类成员变量说明

◆ AtomParams

TArray<FAtomAisacParameter> UAtomInitialActiveSoundParams::AtomParams

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomComponent.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomComponent.cpp