CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UAtomSoundBankPropertyHolder_Internal类 参考

#include <SubObjectPicker.h>

类 UAtomSoundBankPropertyHolder_Internal 继承关系图:

Public 成员函数

UAtomSoundBase * GetAsSoundBase ()
virtual int GetNumSubObjects () override
virtual UObject * GetSubObject (int Index) override
void Init ()
Public 成员函数 继承自 UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > GetProperty () const

Private 属性

TScriptInterface< IAtomSoundAsset > Sound = nullptr

额外继承的成员函数

Protected 成员函数 继承自 UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > MakeHandleFromProperty (FName PropertyName)
Protected 属性 继承自 UParentObjectPropertyHolder_Base
TSharedPtr< IPropertyHandle > PropertyHandle

详细描述

Class to hold a AtomSoundBase property and inner sound selection (Cue, Waves ...). (Internal Use only)

成员函数说明

◆ GetAsSoundBase()

UAtomSoundBase * UAtomSoundBankPropertyHolder_Internal::GetAsSoundBase ( )
inline

◆ GetNumSubObjects()

virtual int UAtomSoundBankPropertyHolder_Internal::GetNumSubObjects ( )
inlineoverridevirtual

◆ GetSubObject()

virtual UObject * UAtomSoundBankPropertyHolder_Internal::GetSubObject ( int Index)
inlineoverridevirtual

◆ Init()

void UAtomSoundBankPropertyHolder_Internal::Init ( )
inline

类成员变量说明

◆ Sound

TScriptInterface<IAtomSoundAsset> UAtomSoundBankPropertyHolder_Internal::Sound = nullptr
private

该类的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCoreEditor/Public/Customizations/SubObjectPicker.h