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CriWare Unreal Engine
Plug-ins for CriWare solutions.
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#include <AtomSoundClassGraphNode.h>
Public 成员函数 | |
| UAtomSoundClassGraphNode (const FObjectInitializer &ObjectInitializer) | |
| virtual void | AllocateDefaultPins () override |
| virtual void | AutowireNewNode (UEdGraphPin *FromPin) override |
| virtual bool | CanCreateUnderSpecifiedSchema (const UEdGraphSchema *Schema) const override |
| virtual bool | CanUserDeleteNode () const override |
| bool | CheckRepresentsSoundClass () |
| UEdGraphPin * | GetChildPin () const |
| virtual FText | GetNodeTitle (ENodeTitleType::Type TitleType) const override |
| virtual FLinearColor | GetNodeTitleColor () const override |
| UEdGraphPin * | GetParentPin () const |
Public 属性 | |
| TObjectPtr< UAtomSoundClass > | SoundClass |
Private 属性 | |
| UEdGraphPin * | ChildPin |
| UEdGraphPin * | ParentPin |
| UAtomSoundClassGraphNode::UAtomSoundClassGraphNode | ( | const FObjectInitializer & | ObjectInitializer | ) |
Constructor
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overridevirtual |
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overridevirtual |
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overridevirtual |
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overridevirtual |
| bool UAtomSoundClassGraphNode::CheckRepresentsSoundClass | ( | ) |
Check whether the children of this node match the SoundClass it is representing
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inline |
Get the Pin that connects to all children
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overridevirtual |
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overridevirtual |
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inline |
Get the Pin that connects to its parent
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private |
Pin that connects to all children
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private |
Pin that connects to its parent
| TObjectPtr<UAtomSoundClass> UAtomSoundClassGraphNode::SoundClass |
The SoundNode this represents