CriWare Unreal Engine
Plug-ins for CriWare solutions.
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UCriWareManaEditorSettings类 参考

#include <CriWareManaEditorSettings.h>

类 UCriWareManaEditorSettings 继承关系图:

Public 成员函数

 UCriWareManaEditorSettings (const FObjectInitializer &ObjectInitializer)
virtual FName GetCategoryName () const override

Public 属性

int32 NumOfAdditionalPlayerHandles

详细描述

Configure Mana settings for the Editor.

构造及析构函数说明

◆ UCriWareManaEditorSettings()

UCriWareManaEditorSettings::UCriWareManaEditorSettings ( const FObjectInitializer & ObjectInitializer)

成员函数说明

◆ GetCategoryName()

virtual FName UCriWareManaEditorSettings::GetCategoryName ( ) const
inlineoverridevirtual

类成员变量说明

◆ NumOfAdditionalPlayerHandles

int32 UCriWareManaEditorSettings::NumOfAdditionalPlayerHandles

The number of additional handles to use when from Mana runtime used in content browser. Apply also to PIE if 'Create New Atom Runtime For Play In Editor' is not checked.


该类的文档由以下文件生成: