CriWare Unreal Engine
Plug-ins for CriWare solutions.
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ULipsAnimationDataAssetDefinition类 参考

#include <LipsAnimationDataAssetDefinition.h>

类 ULipsAnimationDataAssetDefinition 继承关系图:

Public 成员函数

virtual bool CanImport () const
virtual TConstArrayView< FAssetCategoryPath > GetAssetCategories () const override
virtual TSoftClassPtr< UObject > GetAssetClass () const override
virtual FLinearColor GetAssetColor () const override
virtual FText GetAssetDisplayName () const override
void GetResolvedSourceFilePaths (const TArray< UObject * > &TypeAssets, TArray< FString > &OutSourceFilePaths) const
Public 成员函数 继承自 ULipsAssetDefinition_Base
virtual CRIWARELIPSEDITOR_API const FSlateBrush * GetIconOverlayBrush (const FAssetData &AssetData) const override
virtual CRIWARELIPSEDITOR_API EVisibility GetIconOverlayVisibility (const FAssetData &AssetData) const
Public 成员函数 继承自 UCriWareAssetDefinitionDefault
virtual CRIWARECOREEDITOR_API const FSlateBrush * GetThumbnailBrush (const FAssetData &InAssetData, const FName InClassName) const override
virtual CRIWARECOREEDITOR_API TSharedPtr< SWidget > GetThumbnailOverlay (const FAssetData &AssetData) const override

成员函数说明

◆ CanImport()

virtual bool ULipsAnimationDataAssetDefinition::CanImport ( ) const
inlinevirtual

◆ GetAssetCategories()

virtual TConstArrayView< FAssetCategoryPath > ULipsAnimationDataAssetDefinition::GetAssetCategories ( ) const
inlineoverridevirtual

◆ GetAssetClass()

virtual TSoftClassPtr< UObject > ULipsAnimationDataAssetDefinition::GetAssetClass ( ) const
inlineoverridevirtual

◆ GetAssetColor()

virtual FLinearColor ULipsAnimationDataAssetDefinition::GetAssetColor ( ) const
inlineoverridevirtual

◆ GetAssetDisplayName()

virtual FText ULipsAnimationDataAssetDefinition::GetAssetDisplayName ( ) const
inlineoverridevirtual

◆ GetResolvedSourceFilePaths()

void ULipsAnimationDataAssetDefinition::GetResolvedSourceFilePaths ( const TArray< UObject * > & TypeAssets,
TArray< FString > & OutSourceFilePaths ) const

该类的文档由以下文件生成: