CriWare Unreal Engine
Plug-ins for CriWare solutions.
载入中...
搜索中...
未找到
FAtomBusEffectMultiTapDelaySettings结构体 参考

#include <AtomBusEffectMultiTapDelay.h>

Public 成员函数

 FAtomBusEffectMultiTapDelaySettings ()
FORCEINLINE FAtomTapDelay & GetTapDelay (int TapIndex)
FORCEINLINE const FAtomTapDelay & GetTapDelay (int TapIndex) const

Public 属性

bool bBypass
float MaximumDelayTime

Protected 属性

TArray< FAtomTapDelay > TapDelays

友元

class UAtomBusEffectMultiTapDelayPreset

构造及析构函数说明

◆ FAtomBusEffectMultiTapDelaySettings()

FAtomBusEffectMultiTapDelaySettings::FAtomBusEffectMultiTapDelaySettings ( )

成员函数说明

◆ GetTapDelay() [1/2]

FORCEINLINE FAtomTapDelay & FAtomBusEffectMultiTapDelaySettings::GetTapDelay ( int TapIndex)
inline

◆ GetTapDelay() [2/2]

FORCEINLINE const FAtomTapDelay & FAtomBusEffectMultiTapDelaySettings::GetTapDelay ( int TapIndex) const
inline

◆ UAtomBusEffectMultiTapDelayPreset

friend class UAtomBusEffectMultiTapDelayPreset
friend

类成员变量说明

◆ bBypass

bool FAtomBusEffectMultiTapDelaySettings::bBypass

If true, input audio is directly routed to output audio with applying any effect.

◆ MaximumDelayTime

float FAtomBusEffectMultiTapDelaySettings::MaximumDelayTime

◆ TapDelays

TArray<FAtomTapDelay> FAtomBusEffectMultiTapDelaySettings::TapDelays
protected

Specifies the tap delays of the multi-tap delay.


该结构体的文档由以下文件生成: