CriWare Unreal Engine
Plug-ins for CriWare solutions.
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FAtomConcurrencySoundData结构体 参考

#include <AtomConcurrency.h>

Public 成员函数

 FAtomConcurrencySoundData ()
float GetLerpTime () const
float GetTargetVolume (bool bInDecibels=false) const
float GetVolume (bool bInDecibels=false) const
void SetTarget (float InTargetVolume, float InLerpTime)
void Update (float InElapsed)

Public 属性

int32 Generation
float LerpTime

Private 属性

float DbStartVolume
float DbTargetVolume
float Elapsed

详细描述

Sound instance data pertaining to concurrency tracking

构造及析构函数说明

◆ FAtomConcurrencySoundData()

FAtomConcurrencySoundData::FAtomConcurrencySoundData ( )
inline

成员函数说明

◆ GetLerpTime()

float FAtomConcurrencySoundData::GetLerpTime ( ) const

◆ GetTargetVolume()

float FAtomConcurrencySoundData::GetTargetVolume ( bool bInDecibels = false) const

◆ GetVolume()

float FAtomConcurrencySoundData::GetVolume ( bool bInDecibels = false) const

◆ SetTarget()

void FAtomConcurrencySoundData::SetTarget ( float InTargetVolume,
float InLerpTime )

◆ Update()

void FAtomConcurrencySoundData::Update ( float InElapsed)

类成员变量说明

◆ DbStartVolume

float FAtomConcurrencySoundData::DbStartVolume
private

◆ DbTargetVolume

float FAtomConcurrencySoundData::DbTargetVolume
private

◆ Elapsed

float FAtomConcurrencySoundData::Elapsed
private

◆ Generation

int32 FAtomConcurrencySoundData::Generation

◆ LerpTime

float FAtomConcurrencySoundData::LerpTime

该结构体的文档由以下文件生成:
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Public/Atom/AtomConcurrency.h
  • C:/git/uev2/Engine/Plugins/Runtime/CriWare/CriWare/Source/CriWareCore/Private/Atom/AtomConcurrency.cpp