CriAtomSource criAtomSource = gameObject.AddComponent<CriAtomSource>();
CriAtomExStandardVoicePool pool = new CriAtomExStandardVoicePool(1, 2, 64000 , true, 2104 );
pool.AttachDspTimeStretch();
criAtomSource.player.SetVoicePoolIdentifier(pool.identifier)
criAtomSource.player.SetDspTimeStretchRatio(0.5f);