CRIWARE Unity Plugin Manual
Last Updated: 2024-07-12
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Item | Description |
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Loop | Whether to loop the video |
Additive | Whether to play as an additive movie or alpha plus movie |
Ambisonics | Whether to play as Ambisonics audio |
These settings can be applied by using the CriManaMovieMaterialForAsset component or by calling the CriMana.Player.SetAsset method.
Also, in [Import Movie Info], you can set whether to embed CriMana.MovieInfo into USM assets.
When enabled, the movie information will be parsed and stored in CriManaUsmAsset.MovieInfo when imported.