CRIWARE Unity Plugin Manual  Last Updated: 2024-07-12
Migration from ADX LE to paid version (this package)
We will introduce the steps to migrate a Unity project that has already been developed using ADX LE to the paid version (this package).

Migration procedure from ADX LE embedded project

The following four steps will complete the migration to the paid version.
  1. Import the paid version of the plugin on the existing Unity project that includes ADX LE
  2. Manually delete the following script files
    • cri/unity/samples/criatom/script/UnityProject/Assets/Plugins/CriWare/CriWareLeStub.cs
  3. Read the project file created with ADX LE's CRI Atom Craft using CRI Atom Craft in this package and re-output the Cue sheet.
    • Be sure to switch the build target from "Public" to "PC", "iOS", or "Android" before outputting.
  4. Replace with re-output audio data (.acf/.acb/.awb)
Plug-in migration is now complete.

If you want to play ADX LE audio data for verification using a paid plug-in

When playing ADX LE data using the paid version, all audio is played as noise.
If you would like to play back ADX LE data using a paid plug-in for verification purposes, you can play ADX LE data using the following steps.
  • Call the CriAtomPlugin.criAtomUnity_BeginLeCompatibleMode() function before starting audio playback
    (If you want to reinitialize the plugin, please call the above each time.)
Attention
The ADX LE SDK is publicly available, and ADX LE data is a data format that anyone can play.
In the final product, do not use ADX LE data, but use the data output by the paid version of CRI Atom Craft included in this package.
If ADX LE data is used in a final product, operation is not guaranteed. Please use it for verification purposes only.

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