CRIWARE Unity Plugin Manual  Last Updated: 2024-07-12
Using the CRIWARE Unity Plugin
The "CRIWARE Unity Plugin" is provided as a custom package for Unity.
After importing the package into your project, you can use "CRI ADX" (CRI Atom), "CRI Sofdec" (CRI Mana), and "FileMajik PRO" (CRI File System).

Import

This section describes the procedure to import the CRIWARE Unity Plugin package into your project.

(1) Opening a project
First, open the project in which you want to import the CRIWARE Unity Plugin package.
(2) Locating the plugin package file
The plugin package file is at the following location in the SDK:

  * CRIWARE

  \ * SDK

    \ * unity

      \ * plugin

        o * criware_unity_plugin_vX_XX_X_smartphone.unitypackage(AssemblyDefinition

        \ * obsolete

          \ * criware_unity_plugin_vX_XX_X_smartphone.unitypackage(Traditional

 

 

 

 

plugin)

 

construct plugin)

 

(3) Importing the custom package
From the Assets -> Import Package menu, click the Custom Package menu command.

adx2u_qstart_importing_menu.png

A file dialog appears. Specify the file path mentioned above. Click the Import button to import it.

adx2u_qstart_importing_package_mini.png

Updating the plugin

To update the "CRIWARE Unity Plugin", open your project. Then import the new custom package before loading a scene.
Only updated files will be overwritten.
Note that importing a package after loading a scene may fail.

If you cannot import the package properly to update the plugin, please see Troubleshooting .

Uninstalling the plugin

Delete the imported files from the project.


Version check

You can check the version of the plug-in that was imported into the project like this.
Checking the Plugin Version