CRIWARE Unity Plugin Manual
Last Updated: 2024-07-12
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CRIWARE初始化组件 更多...
继承自 CriMonoBehaviour .
Public 成员函数 | |
void | Initialize () |
插件初始化(手动初始化用) 更多... | |
void | Shutdown () |
结束插件(手动结束用) 更多... | |
静态 Public 成员函数 | |
static void | AddAudioEffectInterface (IntPtr effect_interface) |
注册自定义效果界面 更多... | |
Public 属性 | |
bool | initializesFileSystem = true |
CriFsConfig | fileSystemConfig = new CriFsConfig() |
bool | initializesAtom = true |
CriAtomConfig | atomConfig = new CriAtomConfig() |
bool | initializesMana = true |
CriManaConfig | manaConfig = new CriManaConfig() |
bool | dontInitializeOnAwake = false |
bool | dontDestroyOnLoad = false |
CRIWARE初始化组件
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inline |
插件初始化(手动初始化用)
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inline |
结束插件(手动结束用)
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inlinestatic |
注册自定义效果界面
bool initializesFileSystem = true |
是否初始化CRI File System运行库
CriFsConfig fileSystemConfig = new CriFsConfig() |
CRI File System运行库初始化设置
bool initializesAtom = true |
是否初始化CRI Atom运行库
CriAtomConfig atomConfig = new CriAtomConfig() |
CRI Atom运行库初始化设置
bool initializesMana = true |
是否初始化CRI Mana运行库
CriManaConfig manaConfig = new CriManaConfig() |
CRI Mana运行库初始化设置
bool dontInitializeOnAwake = false |
Awake时是否初始化程序库
bool dontDestroyOnLoad = false |
场景迁移时是否停止程序库