About the Custom Effect Plugin
In addition to the CRI standard effects, you can use audio effects created by third party developers or even develop your own.
CRI Atom Craft corresponds to VST 2.4 format plugin.
By creating the effect plug-in created using CRI ADX Audio Effect Plugin SDK as VST, it is easier to adjust the parameters on the tool.
- Note
- You can download the CRI ADX Audio Effect Plugin SDK from the CRIWARE Technical Support website.
Please refer to the manual of that SDK for how to create a custom effect plugin.
- CRIWARE Technical Support
How to read in CRI Atom Craft
CRI Atom Craft loads the VST plugin from the following location by default. This folder can be set with "Effect plug-in manager window"
- MacOS : /Library/Audio/Plug-Ins/VST
- Windows : C:/Program Files/Common Files/Steinberg/VST3
About operation at the time of first start
When start CRI Atom Craft for the first time, it tries to load plugins from the above plugin directory.
At that time, a dialog will be displayed asking if you want to load.
If you have a large number of plugins installed, it may take time, so please cancel the load as necessary.
- Attention
- When loading the plug-in at the first start is canceled, the import destination directory is set to be empty.
To set this, please specify any directory path in the "Plugin Search Path" of VST Plugin Manager Window.
Notes on VST 2.4 format
- 32 bit plugin can not be read.
- Synthesizer style plugin can not be read.
to use in tools
Custom effect plugins are used within bus settings.
Please refer to the items above.
Known Problem
- Parameter changes are not immediate for external effects with GUI. Conditions: When connected in-game, when connected to an external target other than a PC
Workaround This can be avoided by one of the following methods.
- After changing the GUI, click on the effect name.
- Click once on an item under global settings such as buses.