CriFloat32 distance;
for(distance = 0.0f; distance <= 1.0f; distance += 0.01f) {
criFwSys_WaitVsync();
}
void criAtomEx_ExecuteMain(void)
サーバー処理の実行
void criAtomExPlayer_SetAisacControlById(CriAtomExPlayerHn player, CriAtomExAisacControlId control_id, CriFloat32 control_value)
AISACコントロール値の設定(コントロールID指定)
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
再生の開始
CriAtomExPlayerObj * CriAtomExPlayerHn
プレーヤーハンドル
Definition: cri_le_atom_ex.h:3628
void criAtomExPlayer_UpdateAll(CriAtomExPlayerHn player)
再生パラメーターの更新(再生中の音全て)
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
AtomExPlayerの作成
void criAtomExPlayer_SetCueId(CriAtomExPlayerHn player, CriAtomExAcbHn acb_hn, CriAtomExCueId id)
音声データのセット(キューID指定)