CriFloat32 pan3d_angle;
for(pan3d_angle = -180.0f; pan3d_angle <= 180.0f; pan3d_angle += 0.1f) {
criFwSys_WaitVsync();
}
void criAtomEx_ExecuteMain(void)
サーバー処理の実行
void criAtomExPlayer_SetPan3dAngle(CriAtomExPlayerHn player, CriFloat32 pan3d_angle)
パンニング3D角度の設定
void criAtomExPlayer_SetCueName(CriAtomExPlayerHn player, CriAtomExAcbHn acb_hn, const CriChar8 *cue_name)
音声データのセット(キュー名指定)
CriAtomExPlaybackId criAtomExPlayer_Start(CriAtomExPlayerHn player)
再生の開始
CriAtomExPlayerObj * CriAtomExPlayerHn
プレーヤーハンドル
Definition: cri_le_atom_ex.h:3628
void criAtomExPlayer_UpdateAll(CriAtomExPlayerHn player)
再生パラメーターの更新(再生中の音全て)
CriAtomExPlayerHn criAtomExPlayer_Create(const CriAtomExPlayerConfig *config, void *work, CriSint32 work_size)
AtomExPlayerの作成