Overview
A snapshot is a set of parameters that can be added to the DSP bus settings.
You can apply a snapshot to a game scene to set the parameters for the DSP effects required for that scene in a single batch.
You can also set a changeover time so that the parameters will shift smoothly to the new settings over the set period of time.
Tool Settings
- Refer to criatom_tools_atomcraft_dsp_bus_setting_snapshot.
Program Code Example
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:
void criAtomEx_ApplyDspBusSnapshot(const CriChar8 *snapshot_name, CriSint32 time_ms)
Applying a DSP bus snapshot.
Additional Information
What happens if a snapshot is applied again during the application of a snapshot?
- If criAtomEx_ApplyDspBusSnapshot is called during the application of a snapshot, transition to the newly applied parameters will begin from the current state.
Using Snapshots with an ASR Rack
- The same function also exists for ASR racks: criAtomExAsrRack_ApplyDspBusSnapshot.