CRI ADX  Last Updated: 2025-05-07 13:34 p
What are snapshots?

Overview

A snapshot is a set of parameters that can be added to the DSP bus settings.
You can apply a snapshot to a game scene to set the parameters for the DSP effects required for that scene in a single batch.
You can also set a changeover time so that the parameters will shift smoothly to the new settings over the set period of time.

Tool Settings

Refer to Snapshot .

Program Code Example

/* Apply the snapshot "Indoor" over 2 seconds */
:
/* Apply the snapshot "Outdoor" immediately */
:
/* Apply the DSP bus setting parameters over 1 second */
void criAtomEx_ApplyDspBusSnapshot(const CriChar8 *snapshot_name, CriSint32 time_ms)
Applying a DSP bus snapshot.

Additional Information

What happens if a snapshot is applied again during the application of a snapshot?
If criAtomEx_ApplyDspBusSnapshot is called during the application of a snapshot, transition to the newly applied parameters will begin from the current state.

Using Snapshots with an ASR Rack
A similar function criAtomExAsrRack_ApplyDspBusSnapshot exists for ASR racks.

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