CRI ADX  Last Updated: 2024-07-17 10:47 p
Action function

Action Function

The Action Function is a function that executes commands according to a Cue sequence.
Commands that can be executed include play, stop, parameter change, etc.
The action function allows you to design sound control on the data creation side (CRI Atom Craft side).
For example, the following effects can be implemented on the data creation side.

  • Change the type of sound to be played according to the section of the song
  • Stop playing other sounds when a particular track finishes playing
  • Use BeatSync to play sound effects and switch BGM in sync with the beat.
  • Play arrival sound when elevator movement sound stops
  • Engine sound control using AISAC, playing backfire sound when accelerator control falls below threshold

Actions as timeline events in a sequence

To use the action function as a timeline event in a sequence, prepare an "action" and an "action track" to place it on.
Actions are elements that you can create on the Action Track that will do what you specify when that position is reached in the Cue sequence.
The actions you can create and what they affect depend on the type of Action Track.

Types and features of action tracks

Name Features
Action Track A track for creating actions that act on Cue and categories.
Player Action Track A track that creates actions that affect the Player.
Selector Action Track A track that creates actions that act on selectors.

Actions to be executed when the condition is met

You can monitor a playing Cue and set actions to be performed when specified conditions are met. This action is configured in the Cue's inspector. The conditional actions that can be created are as follows:

Types and features of condition-based actions

Name Features
Parameter-triggered Action An action that monitors the playback parameters of a Cue and executes when a specified condition is met.
Stop Action The action to execute when a Cue stops playing.