CRI ADX
Last Updated: 2024-07-17 10:48 p
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Definition of parameters to be set with I3DL2 reverb. 更多...
宏定义 | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_ROOM (0) |
Entire effect output volume [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_ROOM_HF (1) |
Volume of reference frequency (high frequency) component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DECAY_TIME (2) |
Decay time of the rear reverberation sound [sec] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DECAY_HF_RATIO (3) |
The ratio of high frequency attenuation to low frequency attenuation of the rear reverberation sound 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REFLECTIONS (4) |
Volume of initial reflected sound [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REFLECTIONS_DELAY (5) |
Delay time of early reflected sound [sec] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REVERB (6) |
Volume of rear reverberation sound [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REVERB_DELAY (7) |
Delay time of the rear reverberation sound [sec] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DIFFUSION (8) |
Echo density of the rear reverberation sound [%] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DENSITY (9) |
Modal density of rear reverberation [%] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_HF_REFERENCE (10) |
RoomHF reference frequency (high frequency) [Hz] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_FRONT_INPUT (11) |
Input level of the front component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REAR_INPUT (12) |
Input level of the rear component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_CENTER_INPUT (13) |
Input level of the center component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_FRONT_OUTPUT (14) |
Output level of the front component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REAR_OUTPUT (15) |
Output level of rear component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_PARAMETER_CENTER_OUTPUT (16) |
Output level of center component [mB] 更多... | |
#define | CRIATOMEXASR_I3DL2_REVERB_NUM_PARAMETERS (17) |
Number of parameters of I3DL2 reverb | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_GENERIC { -1000, -100, 1.49f, 0.83f, -2602, 0.007f, 200, 0.011f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "GENERIC" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_PADDEDCELL { -1000, -6000, 0.17f, 0.10f, -1204, 0.001f, 207, 0.002f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "PADDED CELL" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_ROOM { -1000, -454, 0.40f, 0.83f, -1646, 0.002f, 53, 0.003f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_BATHROOM { -1000, -1200, 1.49f, 0.54f, -370, 0.007f, 1030, 0.011f, 100.0f, 60.0f, 5000.0f} |
I3DL2 reverb preset "BATH ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_LIVINGROOM { -1000, -6000, 0.50f, 0.10f, -1376, 0.003f, -1104, 0.004f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "LIVING ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_STONEROOM { -1000, -300, 2.31f, 0.64f, -711, 0.012f, 83, 0.017f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "STONE ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_AUDITORIUM { -1000, -476, 4.32f, 0.59f, -789, 0.020f, -289, 0.030f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "AUDITORIUM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_CONCERTHALL { -1000, -500, 3.92f, 0.70f, -1230, 0.020f, -2, 0.029f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "CONCERT HALL" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_CAVE { -1000, 0, 2.91f, 1.30f, -602, 0.015f, -302, 0.022f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "CAVE" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_ARENA { -1000, -698, 7.24f, 0.33f, -1166, 0.020f, 16, 0.030f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "ARENA" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_HANGAR { -1000, -1000, 10.05f, 0.23f, -602, 0.020f, 198, 0.030f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "HANGER" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_CARPETEDHALLWAY { -1000, -4000, 0.30f, 0.10f, -1831, 0.002f, -1630, 0.030f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "CARPETED HALLWAY" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_HALLWAY { -1000, -300, 1.49f, 0.59f, -1219, 0.007f, 441, 0.011f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "HALLWAY" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_STONECORRIDOR { -1000, -237, 2.70f, 0.79f, -1214, 0.013f, 395, 0.020f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "STONE CORRIDOR" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_ALLEY { -1000, -270, 1.49f, 0.86f, -1204, 0.007f, -4, 0.011f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "ALLEY" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_FOREST { -1000, -3300, 1.49f, 0.54f, -2560, 0.162f, -613, 0.088f, 79.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "FOREST" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_CITY { -1000, -800, 1.49f, 0.67f, -2273, 0.007f, -2217, 0.011f, 50.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "CITY" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_MOUNTAINS { -1000, -2500, 1.49f, 0.21f, -2780, 0.300f, -2014, 0.100f, 27.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "MOUNTAINS" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_QUARRY { -1000, -1000, 1.49f, 0.83f, -10000, 0.061f, 500, 0.025f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "QUARRY" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_PLAIN { -1000, -2000, 1.49f, 0.50f, -2466, 0.179f, -2514, 0.100f, 21.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "PLAIN" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_PARKINGLOT { -1000, 0, 1.65f, 1.50f, -1363, 0.008f, -1153, 0.012f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "PARKING LOT" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_SEWERPIPE { -1000, -1000, 2.81f, 0.14f, 429, 0.014f, 648, 0.021f, 80.0f, 60.0f, 5000.0f} |
I3DL2 reverb preset "SEWER PIPE" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_UNDERWATER { -1000, -4000, 1.49f, 0.10f, -449, 0.007f, 1700, 0.011f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "UNDER WATER" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_SMALLROOM { -1000, -600, 1.10f, 0.83f, -400, 0.005f, 500, 0.010f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "SMALL ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_MEDIUMROOM { -1000, -600, 1.30f, 0.83f, -1000, 0.010f, -200, 0.020f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "MEDIUM ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_LARGEROOM { -1000, -600, 1.50f, 0.83f, -1600, 0.020f, -1000, 0.040f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "LARGE ROOM" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_MEDIUMHALL { -1000, -600, 1.80f, 0.70f, -1300, 0.015f, -800, 0.030f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "MEDIUM HALL" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_LARGEHALL { -1000, -600, 1.80f, 0.70f, -2000, 0.030f, -1400, 0.060f, 100.0f, 100.0f, 5000.0f} |
I3DL2 reverb preset "LARGE HALL" | |
#define | CRIATOMEXASR_I3DL2_REVERB_PRESET_PLATE { -1000, -200, 1.30f, 0.90f, 0, 0.002f, 0, 0.010f, 100.0f, 75.0f, 5000.0f} |
I3DL2 reverb preset "PLATE" | |
Definition of parameters to be set with I3DL2 reverb.
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_ROOM (0) |
Entire effect output volume [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_ROOM_HF (1) |
Volume of reference frequency (high frequency) component [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DECAY_TIME (2) |
Decay time of the rear reverberation sound [sec]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DECAY_HF_RATIO (3) |
The ratio of high frequency attenuation to low frequency attenuation of the rear reverberation sound
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REFLECTIONS (4) |
Volume of initial reflected sound [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REFLECTIONS_DELAY (5) |
Delay time of early reflected sound [sec]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REVERB (6) |
Volume of rear reverberation sound [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REVERB_DELAY (7) |
Delay time of the rear reverberation sound [sec]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DIFFUSION (8) |
Echo density of the rear reverberation sound [%]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_DENSITY (9) |
Modal density of rear reverberation [%]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_HF_REFERENCE (10) |
RoomHF reference frequency (high frequency) [Hz]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_FRONT_INPUT (11) |
Input level of the front component [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REAR_INPUT (12) |
Input level of the rear component [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_CENTER_INPUT (13) |
Input level of the center component [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_FRONT_OUTPUT (14) |
Output level of the front component [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_REAR_OUTPUT (15) |
Output level of rear component [mB]
#define CRIATOMEXASR_I3DL2_REVERB_PARAMETER_CENTER_OUTPUT (16) |
Output level of center component [mB]