総合概要
諸情報
Get Cue
Identifier
GetCue
Description
UFUNCTION(BlueprintCallable, Category = "Media|MediaPlayer")
bool OpenWaveWithOptions(UManaSource* ManaSource, const FManaPlayerOptions& PlayerOptions);
Target is Atom Wave Player
Inputs
Arg
Description
Target
Atom Wave Player Object Reference
Outputs
| Arg | Description | | — | — | |
Return Value
Sound Atom Cue Object Reference
| UFUNCTION(BlueprintCallable, Category = "Media|MediaPlayer") bool OpenWaveWithOptions(UManaSource* ManaSource, const FManaPlayerOptions& PlayerOptions); |
CRIWARE Unreal Engine プラグイン ユーザーズマニュアル
リファレンス
ブループリントAPI
Atom Wave Player