Get Cue
Identifier
GetCue
Description
UFUNCTION(BlueprintCallable, Category = "Media|MediaPlayer")
bool OpenWaveWithOptions(UManaSource* ManaSource, const FManaPlayerOptions& PlayerOptions);
Target is Atom Wave Player
nd_img_AtomWavePlayer_GetCue.png
Inputs
Arg Description
Target
Atom Wave Player Object Reference
Outputs
| Arg | Description | | — | — | | Return Value
Sound Atom Cue Object Reference | UFUNCTION(BlueprintCallable, Category = "Media|MediaPlayer") bool OpenWaveWithOptions(UManaSource* ManaSource, const FManaPlayerOptions& PlayerOptions); |